#include "animation.h"

Animation::Animation(QObject *parent) :
    QObject(parent)
{
}

QString Animation::name()const
{
    return name_;
}

void Animation::setName(const QString& name)
{
    name_ = name;
}

//void Animation::updateItems(QState* state, QGraphicsObject* obj, int index, int count, QGraphicsScene* scene)
//{
//
//}
